|
![](/i/fill.gif) |
"Christopher James Huff" <chr### [at] mac com> wrote in message
news:chr### [at] netplex aussie org...
>
> It has that flat, low-contrast look that I see on images with high
> ambient textures...
I don't know why. Ambient is at the default value
> I can't make out any of the geometry of that brown
> wall.
It's actually not a wall. It's a ground plane. The grass is limited to a
small
area. The plane will be replaced with an iso later and additional vegetation
added.
>Try setting the ambient in all textures to 0 (I use the default
> directive for this) and either use a dim light source at the camera
> position or radiosity. By putting a light source at the camera and
> dropping ambient to 0, you light everything that is directly visible
> from the camera but keep the shading effect from having a direct light
> source instead of flat ambient illumination.
OK, thanks
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
Post a reply to this message
|
![](/i/fill.gif) |